Visualizzazione post con etichetta Roberto Ferrari FFXV. Mostra tutti i post
Visualizzazione post con etichetta Roberto Ferrari FFXV. Mostra tutti i post

domenica 1 gennaio 2017

INTERVISTA A ROBERTO FERRARI PER AKIBA GAMERS ★ ROBERTO FERRARI SPEAKS ON FINAL FANTASY XV ★ ENGLISH INTERVIEW

Se volete leggere l'intervista integrale realizzata dal sito Akiba Gamers a Roberto Ferrari cliccate qui di seguito trovate la traduzione fedele in inglese, no Google translate per mezzo del quale alcuni imbecilli han tradotto vergognosamente dalla rete e stravolto il significato e i contenuti dell'intervista.

Since we believe a lot of the original interview was lost in translation, and since this caused a misunderstanding between Roberto Ferrari himself and his employer Square Enix, we decided to review it again and to retranslate it as best as we could, hoping to shed some light to some points that were clearly misinterpreted by the original translators.
What inspired you to become a character designer, and when did you decide to pursue this career? 
R: Well, it wasn't a straight decision, but when I first saw japanese animation on TV as a kid, I immediately felt a strong connection, and thought I'd like to do that kind of stuff when I grew up. It was 1978, and I was roughly 8 years old. Naturally, I started by drawing comics, as they're a form of art that can be created with a pretty basic equipment: you just need a pen and some paper. To be honest, I originally wanted to become an animator, but back in the day, animation hadn't developed in my country yet, and I didn't know anyone in Italy who worked in that field. In my early twenties, be it destiny or a stroke of luck, one of my works granted me a scholarship in Japan (I have to thank Kodansha publishing for that, and specifically mrs. Takenaka), which allowed me to undertake several months of study for the editorial office of a magazine called Morning.
After Morning published two of my illustrations, our office received a phone call by mr. Ippei Kurii, who at the time was the director of Tatsunoko Production. He told me that he was interested in my work, and offered me a job in his company. I immediately accepted and made up my mind to start this adventure. I came back to Italy and was granted a working visa by the japanese embassy in February 1997. Times changed, and I also did; I slowly became more and more interested in videogames, not from an entertainment perspective, but as an opportunity to create new and innovative worlds. I could, of course, do that as an animator too, but I started realizing 3D was the future, and even animation itself was evolving in that same direction. I left Tatsunoko in 2001 and was hired by NAMCO soon thereafter. In 2006, I tried to obtain an employment in the company that I thought to be the most representative in the videogaming environment. I am obviously talking about Square Enix.
Which franchise you worked on is your favourite? And why? 
R: I think Final Fantasy XV itself, not because it's a recent product, but because I had the opportunity to work with mr. Nomura by having a substantial role. I felt artistically respected and appreciated by mr. Nomura, for the first time since I started living in Japan. He showed me his deep trust in my potential, but more importantly, his trust in me as a human being. It's a little difficult to explain, but before I started working for Square Enix there were times I just felt exploited.
 Do you consider yourself a gamer? What are your favourite games? Do you still have some free time to get inspired by other games you play? 
R: I never was a gamer, and never will be. I don't have enough time. However, I always try to keep up with the latest releases and never miss a single trailer. Working in this field made me develop, above all, a pretty technical point of view. There could be a game I prefer for its scenic design, or another I could like from an innovation standpoint, for its technical choices, and so on.  
On which franchise would you like to work on in the future?
R: I would love to work on Kingdom Hearts because of its non-realistic aesthetic design.
Looking back to the various design choices of the Final Fantasy series, do you prefer the old, super deformed style, the anime style of titles like VII or IX, or something more realistic like VIII or X?
R: I like all of them, because every single one of them is unique. As I previously stated, I don't particularly fancy overly realistic designs, especially when it comes to the characters. When you strive to achieve realism, you often create something that is similar to a ton of other products, which in turn goes against originality. It's aestethically pleasing nonetheless, but I'd choose something anyone could recognize at first glance.
 What is the difference between working for an animation company like Tatsunoko and the videogame industry? How do they manage their production chain?
R: It is extremely different. My first approach to the videogame industry was astonishing: I thought it was very messy and unorganized. It takes an huge number of people to make a game, and a lot of time for every gear to slowly move into place. What impressed me the most is that everything else starts before it is even determined how the story is going to unfold. Countless things change during development, and with those changes many characters, levels and a lot of other stuff gets cut. You don't have this kind of luxury in animation, as they're working with incredibly tight deadlines... I would say animation needs to keep a strict schedule. (Reviewer note: Ferrari didn't mean to disrespect Square Enix by deeming their work "messy and unorganized". He merely stated that the production process of a videogame company is significantly different when compared to that of the animation business).
It's been a long time since you moved to Japan to fulfill your dream. Do you miss your country somehow, your food, your special places?
R: I obviously miss my family, and the sea. Watching the sun setting on the Mediterranean soothes your soul. There are plenty of evocative spots in Japan too, but since I came to Tokyo I have totally devoted my life to work. I sometimes miss that stimulating, proactive free time I had in Italy. Many people dream about working and living in Japan, but a lot of them have given up their dream of moving in the country they love.
 What would you suggest to your young compatriots that are pursuing a career overseas? Can italians really become part of the japanese industry like you did?
R: Never look back when you have a dream, never hesitate. Living abroad is not simple, but you have to look inside you and understand what you want to achieve in your life. In my case, hardships were never stronger than my resolution.
After ten years of development, Final Fantasy XV was finally released to the public. What would you like to say to your fellow italian players?
R: Hey, I was part of the team just from May 2010 to the end of 2013! Anyway, I have a message to whoever is about to start playing Final Fantasy XV: if during your adventure you happen to run into a suspicious and shady character - let's say the most italian one (could it be because I was the one who drew him?) - don't you ever trust him! Jokes aside, all of our staff gave their best to deliver this game, and I firmly believe that you can experience a wonderful adventure by guiding prince Noctis' self-consciousness to maturity.
Bunzigirl 

martedì 29 novembre 2016

FINAL FANTASY XV CHARACTER DESIGN BY ROBERTO FERRARI ★ ロベルト•フェラーリ

Dopo un gozzillione di anni finalmente esce oggi FINAL FANTASY XV che vede tra i character designer il mio super cognatone Roberto Ferrari. Tra i personaggi disegnati da lui troviamo:
Ardyn Izunia アーデン・イズニア
Cidney Aurum シドニー・オールム
Cid Sophiar シド・ソフィア
Iris Amicitia イリス・アミシティア
Aranea Highwind アラネア・ハイウィンド
Gentiana ゲンティアナ
Versatile ヴァーサイタル
Umbra アンブラ
Ardyn Izunia è il personaggio più carismatico nonchè cattivissimo della saga, in alcuni momenti ricorda decisamente il Joker di Batman.
In questo video possiamo vedere alcune sequenze in cui Ardyn è doppiato sia in giapponese che in inglese, in entrambi i casi ottima la scelta dei doppiatori: la voce fantastica di Keiji Fujiwara e quella caldissima e potente di Darin de Paul.
Curiosità: Il concept originale di Ardyn, quello che vedete nella foto in alto e in alto e qui sotto, ricorda parecchio Roberto quando aveva 40 anni (6 anni fa), in questa Polaroid vi mostro un fotomontaggio fatto un po' alla carlona di un Roberto trentenne a cui ho affibbiato lo stesso parruccone di Ardyn; immaginatelo invecchiato di 10 anni ed il gioco è  fatto. Somigliante non trovate?
Roberto si è occupato della realizzazione dei personaggi di FFXV per diversi anni. Sapevate che prima dell'elaborazione in 3D Roberto disegna i characters in questo modo? Sue sono le scelte di trucco, parrucco, costumi, armi, accessori, tatuaggi, texture, disegni sulle stoffe, ecc.
Li trovo meravigliosi e mi spiace moltissimo che dalle foto non si notino a dovere tutti i particolari e i dettagli, speriamo in un artbook monografico al più presto, sono sicura che lo acquisteremmo in parecchi.
Pochi giorni fa per le strade di Akihabara, a Tokyo, sono state allestite le vetrine con i pannelli dei protagonisti della saga ed era possibile fare selfie assieme al proprio personaggio preferito...e il vostro qual è?
Ecco la bellissima Cidney (Cindy per gli americani), suo nonno Cid ed Iris, disegnati da Roberto e fotografati in giro per Akihabara
Iris non si vede molto bene per cui vi allego una foto del 3D
E' sempre di Roberto il character di Umbra (il cane "tramite" dei messaggi tra Noctis e Luna) il quale, purtroppo, non si trasformerà in personaggio giocabile. Insieme ad Ardyn è il personaggio preferito da Roberto, tra l'altro.
Inizialmente il nome di Roberto appariva tra i credits alla fine di ogni trailer di Final Fantasy XV, accanto a quello di Tetsuya Nomura, in corso d'opera mio cognato decise però di lasciare il progetto per passare alla lavorazione di Final Fantasy VII The Remake. Nonostante ciò, confermata la presenza dei personaggi di Roberto nel gioco, il suo nome compare regolarmente tra quello di Nomura e Amano alla fine dei titoli di coda di FFXV. Son soddisfazioni! Chi, tra voi, è arrivato fino alla fine e l'ha notato?
Grazie alla segnalazione della carissima Francesca Delfino vengo a sapere che all'interno della guida ufficiale di FFXV Deluxe Version sono contenute alcune illustrazioni di Roberto. Il clone si è precipitato al GameStop più vicino -poco prima della chiusura del negozio- e grazie alla gentilezza dei commessi, che non potevano vendere il libro se non previa ordinazione, le han permesso di acquistarlo dandomi la possibilità di finire in tempo l'articolo per la pubblicazione di oggi.
Nelle immagini sottostanti potete vedere le illustrazioni di Roberto presenti nell'artbook
Per Roberto la soddisfazione più grande nel realizzare i propri lavori consiste nel vedere ragazzi e ragazze intenti a impersonificare i cosplay dei suoi personaggi così come veder realizzate le relative figures. Mi sono divertita a cercare per il web qualche immagine di Cindy, personaggio di FFXV che ha davvero spopolato tra le cosplayer di tutto il mondo
Queste sono solo le prime immagini che ho trovato su Google ma di belle ce ne sono davvero tantissime, troppissime...a gozzillioni! 
Buon Final Fantasy XV a tutti! Bunzigirl

domenica 16 ottobre 2016

ROBERTO FERRARI ART A LUCCA COMICS!

Dal 28 ottobre al 1° novembre ci sarà LUCCA COMICS, la fiera dei fumetti, del cinema d'animazione e dei videogiochi. Al padiglione San Francesco, presso lo stand ANIME EXPORT, assieme al modellino del Reptiles Generale Draydou (妖爬虫将軍ドレイトウ) uno dei sette Generali (七大将軍)de "IL GRANDE MAZINGER", verrà regalata una copia del disegno di Roberto Ferrari, quello con la scenografia in rosso. Solo ai primi 25 fortunati acquirenti verrà regalata una copia autografata dall'immenso Roberto. Per info dettagliate cliccate qui.
Buona discesa negli inferi a tutti!
Bunzigirl